Mtg goldfish standard temur5/6/2023 ![]() ![]() Magda, Brazen Outlaw and Birgi, God of Storytelling are both powerful cards on their own, but they get really out of control when we have multiple on the battlefield thanks to Mirror Box. While our deck is overflowing with legends, the most important of the bunch are the ones that make mana or draw us cards, which allow us to snowball through our entire deck (or, at least, most of it) with the help of Mirror Box and Bard Class. Meanwhile, Bard Class gives us the ramp and card draw we need to flood the board with an insane amount of legends, making it the perfect backup to Mirror Box. It also pumps our legends, which is a nice bonus but not the primary reason we're playing the artifact. Our namesake Mirror Box lets us keep multiples of the same legend on the battlefield, which can do some pretty absurd things with legends that generate mana or draw cards, but more on this in a minute. The two most important cards in our deck are our legendary-matters support cards Mirror Box and Bard Class. Anyway, after trying a bunch of different possibilities, I landed on Temur Mirror Box as the build that could do the most spectacular things. ![]() ![]() I wouldn't be surprised if we see a lot more of it in the not-too-distant future, not just in Standard but in other formats as well. In fact, Mirror Box might be the new Panharmonicon, in the sense that it's a colorless card that can support a ton of different decks. As such, at least from a Spike's perspective, it's probably wrong to leave the Nexus of Fate plan on the sidelines.Īnyway, that's all for today.The hardest part of building around Mirror Box-by far-was narrowing down all of the possibilities. While playing without the infinite-turn plan makes Temur Control unique, the ability to go infinite with Nexus of Fate is by far the most powerful thing you can do with Wilderness Reclamation in Standard. All in all, Temur Control felt fine, but it's probably not one of the most competitive builds of Wilderness Reclamation in our current Standard format.While having a ton of instant-speed cantrips to synergize with Wilderness Reclamation and Murmuring Mystic is great, the deck sometimes gets hands that are all fluff, and we spend turn after turn cycling through cantrips without hitting a meaningful spell. Apart from finding a way to include some lifegain, it might also be worthwhile to find a way to play more removal in the main deck.Temur Control feels like a pretty unstoppable deck once it gets going, with tons of card draw and huge combo-esque finishing turns involving Murmuring Mystic and Expansion // Explosion to bury our opponent quickly. Meanwhile, our wins came against Esper Control and Mono-Red Memekin (which doesn't play much burn), and these games showed the power of the deck.It might be worth finding a way to sneak some lifegain into the sideboard to solve this problem. While having some Fogs is good at stopping creatures, Temur Control really struggles against decks that can get in early damage with creatures and then close things out with direct damage. ![]() While our deck can do a good job of stabilizing the board, burn spells are a huge problem, since we don't really have a way to gain life or that many counterspells. Our two losses came to fairly aggressive decks: Izzet Drakes (thanks in part to us not being about to hit our fourth land drop on time in game three) and Mono-Red Aggro (also in a tough three-game match).As for our record, we played a traditional constructed (best-of-three) tournament and ended up going 2-2, which isn't all that exciting but not horrible. ![]()
0 Comments
Leave a Reply. |